Deployed changes, retained systems and the acceptance work still ahead.
Updated 17 October 2026. Release dates use America/Los_Angeles. Deployed source is distinct from native gameplay acceptance.
Website and arrival presentation
Website / arrival release
Brand and navigation changes packaged for this release, alongside the earlier deployed foundation and player-report updates.
Shared artwork and presentation
Updated transparent AX artwork uses a brushed-metal finish, with gold and silver etched nameplate lettering.
Refined the lower X taper and consistent opposing-row letter flow while retaining the custom main silhouette and integrated nameplate.
The website and arrival-screen presentation retain the original catchphrase: italic PLAYING, outlined NOT PAYING, and the gold/copper privacy gradient.
Improved server action button contrast by removing the default light button background while retaining the existing hover style.
Project navigation and release history
Projects opens a catalogue organised by GTA V / FiveM, then each project, with About, Patch notes and a link to that project’s specific server entry.
Stable game/project identities and public release data support future projects and updates. Release entries have permanent fragment links, while the Projects landing page and included notes remain available as fallbacks.
Specific server links focus the matching card even if it appears asynchronously. Routine status refreshes do not pull the page back to that card. Native disclosures support keyboard and mobile navigation, including Escape, outside-close and focus restoration.
Private player reports
Deployed · native UI acceptance pending
A seven-file follow-up adds private player reporting in Settings. Installed at 00:59 UTC on 18 October; the resource restarts completed at 01:00–01:01 UTC, still 17 October in Los Angeles.
For players
Use Settings → Report a player without chat, a pager or a radio. Refresh the connected-character list, choose a player and category, and provide relevant details.
Reporting remains available to a selected character while incapacitated. The reported player is not notified.
Details allow up to 600 characters. Up to three reports may be sent per 15 minutes, at least 30 seconds apart; duplicate submissions return the original receipt.
For staff and privacy
The owner and authorized account administrators review reports in Owner studio → Player reports and can mark them reviewed. Reports prompt investigation, not automatic punishment.
Report details and reporter/target identities are kept out of public chat, the global pager and the accused player’s view. An accused administrator cannot retrieve reports about their own account.
The private queue is bounded and retains evidence for up to 30 days. Reviewed or expired records can be removed sooner. If the pending queue is full, the sender is told and staff receive a bounded warning.
Connected-player selections and interface responses are tied to the current character session. Private drafts are cleared when the interface closes or the character changes.
Connected foundation update
Deployed · alpha acceptance in progress
The reviewed 946-file package was installed and the foundation/loading resources restarted on 17 October. It contains 905 clothing images and 41 source, interface and attribution files. File counts describe the package, rather than a count of new features.
Clothing, item artwork and interaction polish
Added 905 model/texture-matched clothing and accessory screenshots with source attribution. Another 301 clothing/accessory pairs are explicitly marked unavailable; accurate replacements are still outstanding.
Audited all 719 item definitions. The 116 nonclothing definitions resolve to 92 local artwork assets; existing assets were retained where appropriate.
Added missing interaction-button icons using the existing decorative SVG style and retained the Exchange icon.
Clothing previews distinguish accurate artwork from unavailable pairs instead of substituting an incorrect model or texture.
Equipment, loadouts and crouched combat
Updated the draw/holster and action presentation paths to keep the performer’s equipment, visible weapon and prop state consistent through actions. The final composed source suite covers 23 equipment cases.
Retained the existing policy that conceals holstered equipped weapons inside a duffle bag. Inventory and loadout choices remain the server’s authority.
Updated first-person crouch aiming and firing control behavior; 20 actual-source cases passed. Native FiveM aiming, shooting and multiplayer appearance still need acceptance.
Retained reload continuity and the existing randomized recoil behavior. The requested comparison against half of the historical recoil baseline has not been established.
Construction, gathering and preview cameras
Updated owner gathering-point placement, geometry limits, support checks and cleanup across construction and character lifecycle changes.
Owner editors retain the selected draft during refreshes, and late capture responses do not overwrite another selected draft.
Updated build/placement preview-camera handling to avoid unnecessary camera work. Source suites cover 78 placement and 20 build-camera cases; actual in-game FPS remains unmeasured.
Retained construction mouse-rotation controls, sensitivity settings and placement guidance.
Dealerships and impounds
Owners can configure separate optional vehicle preview and collection/output points for dealerships and impounds. Existing definitions without these fields keep their previous behavior.
Preview controls use the selected service context. Impound previews open the vehicle stage and provide a route back to that impound.
Purchase/release messaging distinguishes a configured collection point from garage retrieval. A blocked or unsuccessful configured output preserves the owned vehicle for garage retrieval.
Native preview placement, collection-space checks and vehicle behavior remain part of in-game acceptance.
Pagers and radios
Global pager access requires an actual carried pager item. It remains an in-character shared community conversation linked to Discord.
Configurable pager and radio items use dedicated device panels while retaining their normal tuning and customization.
Incoming updates preserve unsent device drafts. Character/context changes and closing the interface fence late responses.
The separate received-pager-message reporting flow remains available alongside the new Settings player-report option. Native device and external voice-service acceptance remain open.
KuiltPro camera controls
Added a wearer-accessible KuiltPro preview tab and a wide FOV of 100.
Looking around can retain an active spectator feed; Backspace, aiming or attacking returns from the feed to play.
This is a wide-angle camera projection. A true fisheye distortion shader has not been implemented.
Source checks cover the control and feed lifecycle; native camera appearance, input and multiplayer behavior remain unverified.
Interface and retained inventory behavior
Corrected the deposit percentage actions and combined redundant viewport updates to reduce duplicate interface work.
Improved owner-editor capture/draft lifetimes, navigation cancellation, callback handling and preservation of later unsent edits.
Retained natural loot approach before searching, appropriate discarded-item world bags, PvP outside protected zones and active key-binding displays. These retained paths still need native game acceptance.
Server reliability and release safeguards
Strengthened server-side access checks and consistency around character cleanup, construction, shared-home lifecycle, banking views and vehicle recovery.
Kept the existing persistence journal and session-aware request/projection transport. Public notes omit implementation details that would assist abuse.
The existing Discord Member allowlist was preserved through installation and resource activation. No new public player-identity feed was added.
Source review, Lua compilation and composed local regression suites passed. Resources were restarted with zero players present; that startup check does not replace a live multiplayer test.
Known acceptance work
Live FiveM acceptance remains open for crouch/aim/fire, draw/holster/reload and duffle concealment, animations/props, inventory/search, placement, vehicles, communications, PvP, cameras and artwork.
Placement/camera FPS is unmeasured. Prone/lateral movement, customized keybind conflicts and the historical recoil comparison remain unverified.
Accurate artwork remains missing for 301 clothing/accessory pairs. The KuiltPro feed does not include a true fisheye shader.
This alpha update is deployed source with bounded local evidence, not a claim that every gameplay defect is fixed or that native multiplayer acceptance is complete.