ApeX
KuiLTsiA.
INDEPENDENT / ALPHA
Your story. Your survival.
A connected world built around the player.

DESIGNED AS ONE EXPERIENCEEverything in place.
Everything in place.
Nothing in the way.
Familiar inventory grids. Clear equipment slots. A restrained interface that keeps your attention on the world.


These previews use the actual release interface with sample character data. They are not live gameplay captures. The connected update is deployed. In-game visual and gameplay acceptance is still in progress.
THE EXPERIENCE, AT A GLANCEConnected details.
Connected details.
One foundation.
A brief look at the systems in the foundation. Alpha features continue to evolve; the connected release is identified separately below.
01 / YOUR CHARACTER
A life with a little more weight.
- Characters & identity
- Multiple character slots, appearance and a connected identity.
- Survival & health
- Hunger, thirst, temperature, stamina and limb injuries.
- Progression & skills
- Earn experience and develop strength, stamina, agility, survival, stealth and medicine.
- Life & recovery
- Incapacitation, treatment, normal respawn and permanent hardcore death.
- Clothing & equipment
- Wearable outfits, armor, holsters and configurable helmet gear.
02 / EVERYTHING YOU CARRY
An inventory that belongs to the world.
- Grid inventory
- Drag, rotate and organize items across pockets, vest, holster and backpack.
- Weapons & attachments
- Loadouts, ammunition, maintenance and compatible weapon attachments.
- Loot & storage
- Bodies, world containers and constructed storage share one inventory language.
- Crafting & gathering
- Collect resources, combine supplies and create useful equipment.
- Physical economy
- Carry and stack cash, trade, shop and manage deposits.
03 / A WORLD TO INHABIT
Leave more than footprints.
- Building & ownership
- Place, rotate and manage structures, props, claims and homes.
- Doors & security
- Keys, locks, access codes, door damage and breaching.
- Vehicles
- Ownership, equipment, mechanics and vehicle transfers.
- Encounters & events
- Ambient characters, missions, airdrops, reputation and world events.
- Businesses & services
- Authored businesses, shops and configurable points of interest.
04 / PEOPLE & PLAY
Better together. Still your own story.
- Squads & groups
- Shared organization, group authority and communication.
- Player interaction
- Help others up, apply restraints and interact with surrendered inventories.
- Fair support
- A community-first approach without paid competitive advantages.
05 / THE CONNECTED RELEASE
Connected systems. Now deployed.
DEPLOYED / ALPHA ACCEPTANCE IN PROGRESS- Connected global pager
- In-character game and Discord communication, linked by frequency.
- Discord character selection
- Choose your own character slot with /character; show it in your server nickname.
- Message reporting
- Report received pager messages privately with a category and context.
- Searchable loot panels
- Search individual panels, influenced by Survival; your searched panels stay known.
- Owner-authored starter kits
- Creation and normal-respawn choices at authored locations, with mode-specific kits.
- A unified ApeX identity
- Shared charcoal surfaces, warm gold accents and a branded loading experience.
06 / BEHIND THE SCENES
Tools for a considered world.
- Owner studio
- Configure world definitions, actors, loot, gatherables, events, shops and kits.
- Server access
- Discord Member-based allowlisting, reaction-role tools and private administration.
- Server directory
- Player counts, quick joining and clearly labelled website latency estimates.
FOR PLAYERS, BY PLAYERSFind your people.
Find your people.
Make your story.
Join the community for access, release news and help getting started.
